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Isles of Richat - Procedural Environment

I wanted to improve my procedural texturing skills, so I downloaded a heightmap of Mauritania's Richat Structure and experimented with creating some pre-vis style environment art. In my mind, this would be a level in an adventure-exploration type of game. I think it signals "Ooh, what's that over there? I wonder if there's anything interesting in the middle of it?" pretty well. I also tried playing around with mood using mist and post-production. I look forward to doing more of these in the future.

1. Was going for a saturated, playful atmosphere.

1. Was going for a saturated, playful atmosphere.

2. Something atmospheric.

2. Something atmospheric.

3. A little moodier.

3. A little moodier.

4. Just for fun, a faux watercolour painting.

4. Just for fun, a faux watercolour painting.

WIP screenshot.

WIP screenshot.